The monsters are scaled to your level, so hopefully they should provide some challenge no matter what level you are. The basement is populated with a randomly-chosen selection of monsters, picked from several spawnclasses (Mine monsters, Dwarf monsters, etc.). There are two mini-quests, one in each of the exit chunks. The dungeon is volatile, meaning that it's re-randomized each time you enter. Most of these also have randomized areas within them. Currently there are 5 entrance, 4 middle, and 2 exit chunks. The basement is always only one level deep and made of 3 types of chunks: an entrance, exit, and middle section. That was the inspiration for creating this mod. But recently I found myself missing those old-style dark and dank dungeons filled with rectangular rooms and twisty passages, all alike. So, Torchlight's dungeons are composed of large "chunks" that offer more varied environments and great visuals. Could this be hidden lair of the Blue Ember Cult? (Yes.) For some reason you've never noticed it before, but it turns out there's a cellar door underneath an abandoned house. Legend says their alchemical experiments went awry, which led to their own destruction. Rumors abound of a mysterious cult of alchemists that used to have a secret base of operations in the town of Torchlight. It's small dungeon that you can run through in a few minutes, but it's also randomized, so there can be dozens of different configurations. This mod adds the Basement, a new, single level mini-dungeon that can be accessed from town.
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